Other off-the-shelf such as Adobe’s Photoshop can be used to do modelling using additional software plug-ins. As well as designers using specialist software, there was also growth using standard off-the-shelf software such as Maya and Poser, and today open source software such as Blender can be used to model fabrics. This early experimentation, would lead to further developments. Many of the early experiments would be later seen in gaming technology, and animated films, such as Disney’s Fantasia 2000. Although research in cloth modelling began in the 1930s, it would be the rapid development of computer graphics in the 1980s that would lead to developments in virtual cloth modelling, with the focus on modelling individual pieces of cloth, large clothing objects, as well how the cloth interacted with its environment (Breen et al., 2000, p. Whilst there is growth in the development of online virtual systems, in textiles and fashion there is still the need to make physical prototypes. Sinclair, in Textiles and Fashion, 2015 27.5.1 3D Digital and Virtual Fabrication in Textiles and FashionĬAM has become an integral part of the design and production systems that exist in fashion and textiles. Computer-Aided Design (CAD) and Computer-Aided Manufacturing (CAM) of Apparel and other Textile Products
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